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GBA BASKETBALL RULES
Purpose
GBA is an instructional league whose goals are to teach
boys and girls basketball fundamentals, team play, and sportsmanship.
As such, the emphasis is on player attendance and conduct in practice
and games by players, parents, spectators and coaches. The following
rules have been established to promote these goals.
Rules
The New York State Public High School Association rules
will be used as a guide in addition to the special GBA rules listed
herein.
GBA General Conduct Rules
The coaches of each team are responsible for reviewing the
code of conduct with parents at their parents meeting, and reviewing
it with their players at their first practice. This is to be signed
by both parents and player and returned to the grade level commissioner
or GBA Secretary before the first league game.
Administration
The coach and his assistants are responsible for conducting
a program for their team that will be both constructive and enjoyable.
Rosters
If, during the playing season, a member of the team is dropped
from the team due to injury or disciplinary reasons, a replacement
player must be requested and approved by the Commissioner of that
league. A maximum of ten (10) and a minimum of eight (8) players
are mandatory for each roster.
Attendance
All coaches will encourage each player to be at every practice
and game on time. If a player does not show up on time, or at all,
he/she risks being suspended for one (1) game. If he/she continues
tardiness, he/she will be suspended for the balance of the league
and playoff schedule (if applicable). This must be equally enforced
regardless of the player's abilities. If a player arrives late for
a game, but before the third (3) period, the player will play a
maximum of two (2) periods. If a player arrives late, but before
the start of the fourth (4) period, the player will play a maximum
and a minimum of one (1) period. Anyone arriving later than the
fourth (4) period will be ineligible to play in the game. The coach
is responsible for notifying opposing coaches before the start of
the game of players not there.
Reporting Game Scores
Both coaches are responsible for notifying the Commissioner
of the official score immediately following the game. The home team's
scorebook is the official record. The referees must sign the scorebook.
Cancellation of Games
The President of the league will announce games cancelled
for any reasons. The coaches are responsible for the notification
of the cancellation to the members of their team.
Forfeits
All teams should be ready to play at the scheduled game
time. If a team does not have five (5) players at game time, a ten
(10) minute grace period will be allowed. If a team has five (5)
players, the game must start. If, after the grace period, a team
is not ready to play, a forfeit is entered in the official scorebook.
Game Playing Periods
Game playing periods will consist of six (6) periods lasting
six (6) minutes each - (18 minutes per half). A two (2) minute rest
period will separate playing periods. A five (5) minute rest period
will separate the two halves. A ten (10) minute practice session
will be allowed before each game.
Practices and Scrimmages
One (1) practice time will be provided to each team per
week. All practice times will be determined by the league Commissioner.
Practice locations will be assigned by the GBA Facility Coordinator.
In the event of a game/practice cancellation, the Commissioner of
the league will arrange replacement times through the Facility Coordinator.
No additional/replacement practices times are to be obtained by
any coach unless approved by the league Commissioner and arranged
by the Facility Coordinator. No additional games or scrimmages between
opposing teams will be allowed at any level without authorization
from the Commissioner of the league. If additional games or scrimmages
are scheduled, and/or additional/replacement practice times are
obtained without the prior approval of the league Commissioner,
the league reserves the right to discipline the coach. The Board
of Directors and the league Commissioners will determine discipline.
All judgments are final.
Season Schedules
League and playoff schedules (if applicable) are approved
by the league and will be announced each season for all grades.
Discipline
The coach and assistants are responsible for the conduct
of the team members and spectators. School facilities are limited
to the gym only, and the rules of the facilities are to be strictly
enforced. Team members and spectators are required to observe good
conduct. Coaches shall be held responsible for the enforcement of
the rules and regulations. If problems occur, the coach is to notify
his Commissioner immediately. If the Commissioner cannot be reached,
he/she is to contact a Board of Directors member. The GBA General
Conduct Rules for Player, Parents and Spectators will be used
to determine what actions are to be taken if disciplinary measures
are needed.
Steps for Discipline
These steps are to be approved and coordinated by the league
Commissioner:
The coach will:
1. Talk with the child about the problem.
2. Talk with the child with verbal and written notification to the
Commissioner.
3. Talk with parents, with verbal and written notification to the
Commissioner.
4. Suspend the child for one (1) game. Talk with the child and parents
with written
notification to the Commissioner before the child is suspended.
5. Suspend the child for the remainder of the season. Talk to the
parents before the child
is suspended. The Commissioner will supply to the parents written
notification of the
league suspension. All monies will be forfeited.
Clock
Except for the last two (2) minutes of each half, the clock
will stop for foul shots, injuries and time-outs only. During the
last two (2) minutes of each half (and any overtime periods), the
clock will stop with any referee whistle.
Back-Court Violation
The half court line will be used as the ten-second line
for all grades. The foul line is used as the over and back line
for boys and girls in grades 3 & 4 after the ten (10) second
requirement is met.
Fouls
Each player is allowed a maximum of five (5) personal fouls.
Flagrant fouling will result in a two (2) shot foul, possession
of the ball, and automatic ejection from the game. All fouls resulting
from a flagrant foul will be counted as a team foul. One-and-one
will be shot on the seventh (7) team foul in each half. Two shots
will awarded on the tenth (10) team foul in each half. The team
will shoot one-and-one except for shooting fouls. If a game goes
into overtime, team and individual foul totals will continue from
the end of regulation.
Technical Fouls
Technical foul is two (2) shots and possession of the ball.
If a coach or player receives two (2) technical fouls, he/she will
be ejected from the game. He/she will be immediately suspended from
all league activities. The Board of Directors will review their
continued participation in the league. Any penalty imposed by the
league will be final. The coach or player will be required to appear
before such committee as determined by the Board to explain their
actions. Any sanctions imposed by the Board or its designated committee
will be final and cannot be appealed. All technical fouls assessed
to bench personnel will be counted as a team foul and will be assigned
to the coach. Double-teaming fouls are assessed to the team not
the coach or any individual player.
Playing Time
Each player must playa minimum of three (3) full six (6)
minute periods per game with a maximum of four (4) six (6) minute
periods per game. If a game includes overtime periods, all playing
time must be equalized between the regulation game and overtime
periods. Example: If a team plays the regular game with nine
(9) players, any player who played more than the minimum of three
(3) periods in the regular game is not eligible to participate in
any overtime periods until the playing time is equalized between
all team members for that game. It is the responsibility of all
coaches to maintain records indicating the total amount of playing
time. It is the responsibility of all coaches to equalize the total
playing time of his players throughout the league/playoff schedule.
EXCEPTION
- If
a team has seven (7) or less players for any game, the player
may play more than four (4) periods, but the difference between
the maximum and minimum playing times on the team shall not
exceed one (1) full period. This includes all overtime periods.
- If
a player is injured anytime or has three (3) fouls in the first
half, he/she may be replaced by a substitute of equal or lesser
ability. The player evaluation sheets are to be used as a guide
of ability. The coaches must agree as to the ability of a player
who is going to be used as a substitute. A referee time-out
will be used for any discussion time needed. A referee time-out
will be used for the insertion of the player into the game.
- If,
during the six (6) minute period, the injured player recovers,
he/she must be reinserted into the game. The substitute
player is not charged with a playing period, however, the injured
player is charged with a playing period. Players who are substituted
for because of foul trouble cannot return until the playing
period is over.
- It
is the coach's discretion to waive the minimum play rule for
reasons of discipline. If a coach wants to discipline a player,
he/she must contact the Commissioner of the league in advance
of the game. The Commissioner of the league will make the final
determination as to the advisability of the actions and will
notify the parents of the player and the other coaches in the
league.
Ties and Overtime
No ties are allowed. Each overtime period will consist of
a three (3) minute period starting with a jump ball. The clock will
stop with any referee whistle. Coaches will equalize playing time
between players in any overtime periods (see Playing Time).
Time-Outs
Each team will be allocated four (4) time-outs per regulation
game plus one (time-out per overtime period. Unused time-outs from
regulation play may be carried into overtime periods.
Point Rules
A maximum point rule has been initiated to encourage team
play. A twenty- five (25) point rule for all boys and girls leagues
will be used. If, during the course of a game, a player scores twenty-five
(25) individual points, he/she must leave the game and cannot return
to the court, even for overtime periods. This rule overrides the
minimum three (3) period playing rule. The substitution will be
made during a referee's time-out.
If a team is losing by 25 points or more at halftime, the losing
team has the option of either turning off the score or putting the
flip score charts to zero. If the losing team gets closer than
20 points after halftime, then the score may again be displayed.
Uniforms
Uniforms that are provided must be worn. Shirts must be
tucked in and sneakers must be tied.
Age
The maximum age of the players on the teams shall be as
follows:
Team/Grade Age Requirement
9 by December 1 of the sign-up year
10
by December 1 of the sign-up year
11
by December 1 of the sign-up year
12
by December 1 of the sign-up year
13
by December 1 of the sign-up year
14
by December 1 of the sign-up year
Under no circumstances shall more than two (2) players of this maximum
age be allowed on any team. Players older than this maximum age
shall move up to the appropriate next higher grade level of participation.
Exceptions to the above must be authorized by the Board of Directors.
MANDATORY RULES FOR ALL GRADE LEVELS
OFFENSE/DEFENSE
DEFENSE
Grades
3 & 4 --Boys and Girls
Zones
- - No zones are allowed.
Press
- - No pressing is allowed.
Man-to-Man - - A defensive player must remain within arms reach
of the offensive player that they are guarding. If the defensive
player is not within arms reach, the team will be given a warning
(one warning per half). Subsequent offenses will result in a team
technical foul being assessed to the team. The coaching philosophy
of the league is to teach the players to play through a pick set
by an offensive player and maintain a man-to-man defense on the
player that they are guarding. Defensive switching is allowed. Double-
teaming while the ball is in the key area is allowed. Once an offensive
player crosses the half-court line, the player may go back over
without any defensive pressure as many times as that player wants.
Grade
5 & 6 Boys and Girls
Zones
- - No zones are allowed.
Press - - The team that is losing can full-court press anytime
in the last two (2) minutes of each half. The team that is ahead
can press in the last two (2) minutes of each half only if they
are ahead by less than ten (10) points. If overtime periods are
played, the press/10 point rule used in regulation applies.
Man-to-Man - - A defensive player must remain within arms
reach of the offensive player they are guarding. If the defensive
player is not within arms reach, the team will be given a warning
(one warning per half). Subsequent offenses will result in a technical
foul being assessed to the team. The coaching philosophy of the
league is to teach the players to play through a pick set by an
offensive player and maintain a man-to-man defense on the player
that they are guarding. Defensive switching is allowed. Double-teaming
while the ball is in the key area is allowed.
Man-to-Man Defense Interpretation
- The
man-to-man defense arms reach rule comes into
play at the top of the key extended across the court. You do
not have to pick your player up at half court, but must be within
arms reach of your player as he/she crosses a point which is
the top of the key as it extends from side line to side line,
(see drawing below).
- Double
teams are allowed in the key. Clarification of this is as follows:
If the person you
are guarding
is in the (key) or within arms reach of the key, you may step in
and double-team another player. You may not leave your player and
double team if your player is outside (by more than arms reach)
of the key area. Example: you cannot run down from the wing, or
come in from the corner baseline to make a double team. You must
pick up at this point
Defense
- - man to man or zone - - Double teaming the ball is allowed
Press - - The team that is losing can full-court press anytime
in the last two (2) minutes of each half. The team that is ahead
can press in the last two (2) minutes of each half only if they
are ahead by less than ten (10) points. If overtime periods
are played, the press/10 point rule used in regulation applies.
Grade
7 Boys
Defense
- - man to man or zone. Double teaming is allowed.
Press - - The team that is losing can full-court press in
the last two- (2) minutes of each half (periods 3 & 6). The
team that is ahead can press in the last two (2) minutes of each
half only if they are ahead by less than ten (10) points.
If overtime periods are played, the press/10 point rule used in
regulation applies.
Grade
8 Boys
Defense
- - Man to man or zone. Double teaming is allowed.
Press - - The team that is losing can full-court press in
the last two (2) minutes of each half (periods 3 & 6). The team
that is ahead can press in the last two (2) minutes of each half
only if they are ahead by less than ten (10) points. If overtime
periods are played, the press/10 point rule used in regulation applies.
OFFENSE
All
Grades --Boys and Girls League
Clear-out
plays are not allowed (examples: four (4) corners or one (1) side).
Use of these plays will result in a team warning for the first offense
and a two (2) shot technical foul and possession of the ball for
each subsequent offense. Each technical foul assessed as a result
of the use of clear-out plays will be assessed to the coach of the
team. (See Technical Fouls). The three (3) second violation will
be observed.
Substitutions no free substitutions. Substitutions can only
be made between periods. Exception: a substitution for an injured
or fatigued player or a player that has fouled out is allowed.
Jewelry- There will not be the wearing of any metal
jewelry in either the boys or girls league, no exception.
Revised 9/03
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